Blog
Webinar: Creating A Sci-Fi Series Alone
One-hour webinar where I talk about my workflow creating an independent animated series as a one-man operation, with Moho at the center. I talk about how I puts together scenes, show various character rigs I created over time, and what considerations went into...
Shadywoods Status August 2024
About 9 1/2 minutes of the 22-minute pilot are in the can, but things are now accelerating since most assets I need are ready and I can churn out full scenes much faster than before. I have also been busy finishing my pitching materials for the series, which is now...
Shadywoods Status July 2024
About 7 minutes of the 22-minute pilot are in the can, but currently I'm stuck again in background creation hell. I still have about 15 more backgrounds to complete, and 5 more characters to rig before I can go back to 100% animation and complete the episode. I...
Oldie But Goldie: Squash & Stretch
Squash & stretch is as old as animation itself and I’ll show you how you can use it to free your puppet animation from the rigid shackles of a bone structure (or at least make it look like it was). Flipping Head Turns!...
New Technique is Turning Heads
Head turns in animation aren’t such a big deal, unless you want to combine them with head tilts. Then you’re in a world of pain, unless you use my new way of doing head turns/tilts that mix well and save time! Flipping Head Turns!...
I Screw Up on a Daily Basis
Lets not let these failures go to waste, but learn from them. So here are my 'favorite' screw-ups while using Moho Pro for animation… Yeah, Didn’t Think Of That…...
The hardest scene is done!
I just completed a fairly complex action scene for the pilot of Shadywoods and thought I'd summarize some of my findings, pains and struggles in a YouTube video episode… Animating a Complex Scene in Moho Pro...
Shadywoods Status May 2024
For one of my rigs I just captured the whole process, to share on YouTube. I ended up with 9.5 hours (!) of footage. And then I made so many stupid mistakes that I had to cut out massive parts of it, so not to confuse the hell out of the viewers. So here it is...
Shadywoods Status April 2024
I finally entered my two-week holiday (during Japanese "golden week") and found time to rig most of my characters. And it's a lot of work. On a good day I can probably fully rig one character if I work on it kinda full-time for a whole day. Watching glaciers must...
Shadywoods Status March 2024
As I mentioned in my last post I recorded the Shadywoods narration, I turned that, some intro and outro music and sound effects into something akin to a ‘radio play’. Judging from the audio alone I'm quite happy with the outcome, the episode is 22 minutes long as...