Blog

projects • rants • updates
Fair Game

Vlog: Fair Game – Announcement

While Shadywoods is making the rounds through film festivals, here's the latest thing I'm working on: Fair Game, a sci-fi steampunky sitcom. I will be doing everything, design, animation, direction, all voices (unless someone wants to do a voice for free). And I...

Shadywoods

Vlog: Shadywoods – The Making Of

I'll be taking several scenes from the pilot and explain how I animated them. There might be spoilers. But then again you won't be able to see the pilot for another year or so anyway, so who cares? Pilot Complete – Rigs Updated...

Shadywoods

Vlog: My Updated Character Rig

After almost a year the Shadywoods pilot is finally complete! While I cannot show you the full pilot, I'll be talking about what I changed in my standard Moho character rig after creating a full 22-minute episode, and you'll get to see the trailer at the end. Pilot...

Shadywoods

Shadywoods Status October 2024

Done, done and done! Kinda. Well, the pilot is complete, I'm currently doing a final review with my script editor Greg Wong and other people, and after a few small tweaks (or not), Shadywoods will be off to various film festivals! https://vimeo.com/995656791...

Shadywoods

Shadywoods Status August 2024

About 9 1/2 minutes of the 22-minute pilot are in the can, but things are now accelerating since most assets I need are ready and I can churn out full scenes much faster than before. I have also been busy finishing my pitching materials for the series, which is now...

Shadywoods

Shadywoods Status July 2024

About 7 minutes of the 22-minute pilot are in the can, but currently I'm stuck again in background creation hell. I still have about 15 more backgrounds to complete, and 5 more characters to rig before I can go back to 100% animation and complete the episode. I...

Shadywoods

Oldie But Goldie: Squash & Stretch

Squash & stretch is as old as animation itself and I’ll show you how you can use it to free your puppet animation from the rigid shackles of a bone structure (or at least make it look like it was). Flipping Head Turns!...

Shadywoods

New Technique is Turning Heads

Head turns in animation aren’t such a big deal, unless you want to combine them with head tilts. Then you’re in a world of pain, unless you use my new way of doing head turns/tilts that mix well and save time! Flipping Head Turns!...

Shadywoods

I Screw Up on a Daily Basis

These failures shouldn’t go to waste, so let’s from them. Here are my 'favorite' screw-ups while using Moho Pro for animation… Yeah, Didn’t Think Of That…...