

Fair Game Production
This is the sneaky peek production blog where you can get the latest updates, and take a look behind the scenes of the production of ‘Fair Games’ the series.
Season 1
Follow the development of my latest series. This time around I’m back to creating as a one-man operation with a budget of zero.
- Episode Length:
ca. 4–6 minutes - Number of Episodes:
12 per season - Will be available on:
Anywhere I can post video
- [1-1] Meisterjäger 15%
- [1-2] Paranormal Inactivity 3%
- [1-3] One Shell of a Hunt 3%
- [1-4] Die Hardly 3%
- [1-5] Hunt for the Red Octo-Baron 3%
- [1-6] Shell Shocked 3%
- [1-7] The Broly Grail 3%
- [1-8] Eisenstein 3%
- [1-9] Mission Insufferable 3%
- [1-10] The Pasta Stratagem 3%
- [1-11] The Trouble With Nibbles (and Competition) 3%
- [1-12] Silent Night, Violent Fight 3%
Season 2
In season two, the relationship between the Kaiser and Sigmar’s crew takes a turn, when he is ousted and they join forces.
- [2-1] The Burn Identity 3%
- [2-2] The Count of Monte Bank 3%
- [2-3] Das Booty 3%
- [2-4] Grand Theft Zep 3%
- [2-5] The Distraction Job 3%
- [2-6] The Kaiser’s New Groove 3%
Development Blog
Vlog: Fair Game – Announcement
While Shadywoods is making the rounds through film festivals, here's the latest thing I'm working on: Fair Game, a sci-fi steampunky sitcom. I will be doing everything,...

Characters

Sigmar Schönwald
Sigmar is the last in a long line of legendary hunters—or at least, that’s what his 230 billion followers on Hipstagram, Gloatr, and QuickFlick believe. As the inventor of the ‘Sigmar Look’ and the Neo-Yäger style, he’s been elected ‘Manliest Carbon-Based Lifeform’ in the Tellurian Empire—twice.
The Schönwald dynasty has served emperors for generations. It began with Sebastian, who fought under Emperor Prod Batoks and received the Kaiserbolt 9000—a custom-built precision rifle crafted by the finest engineers of the time. He was followed by Sibelius, Sigismund, and finally Sepp, Sigmar’s grandfather, who held the esteemed title of Imperial Gamekeeper under Brody 404, the Empire’s first AI emperor.
Sigmar inherited all their hunting gear and regularly poses with it—but has no idea how to use any of it. He’s perfectly content mewing, generating AI prey for his staged photos, and basking in his own magnificence. That is, until Kaiser Otto von Warp appoints him Grand Game Marshal—and suddenly, he has to actually hunt.

Flib
Best tracker in the Tellurian Empire and Sigmar’s right hand. Or rather both hands, considering Sigmar’s utter ineptitude for hunting.
Flib runs a hunting lodge on his home planet Bogmire-7, catering to off-world sportsmen seeking ‘authentic’ swamp-hunting experiences. He supplies visitors with equipment, advice, and just enough encouragement to keep them from chickening out.
In the company of humans, he slips his six tentacles into old-fashioned uniforms, claiming it’s “for better inter-species relations”, but actually he just really digs historical Earth fashion and enjoys the dramatic flair.
Flib’s job is keeping Sigmar from dying—or worse, embarrassing himself. While he’s loyal (to a degree), he’s also sarcastic, perpetually exasperated, and fully aware that Sigmar is hopeless. He cleans up messes, puts out metaphorical and literal fires, and occasionally “forgets” to explain important things—just to see what happens.

Eisenhardt
Passed down through generations of Schönwald hunters, he was once a gun-bearer and field assistant. Now, under Sigmar, he’s been repurposed for a far more “important” task: carrying camera gear and taking influencer photos.
Eisenhardt’s 4D quantum compression torso allows him to store far more than his size suggests, making him an invaluable hunting companion—if he weren’t being used as a glorified tripod.
Though Sigmar treats him like a walking storage unit, Eisenhardt remains unfailingly reliable—responding to danger without hesitation, yet with zero urgency or reassurance. He does not comfort, he does not exaggerate, and he certainly does not pretend Sigmar is competent.

Kaiser Otto von Warp
The larger-than-life yet oddly likable ruler of the Tellurian Empire, Kaiser Otto von Warp insists on the title “Kaiser”—a nostalgic rejection of the endless squabbles and bureaucracy within the democratic empire he presides over.
A gentleman sportsman at heart, he is deeply passionate about hunting, though he rarely gets to do it himself. Instead, he sends hunters on extravagant expeditions to complete his legendary trophy collection, living vicariously through their exploits. His understanding of hunting is vast—but purely theoretical, as he spends more time discussing legendary kills than making any.
Impressed by Sigmar’s staged hunting prowess, he appoints him Grand Game Marshal, fully expecting him to bring home the greatest trophies of all time—completely unaware (or blissfully ignoring) the fact that Sigmar has never actually hunted anything in his life.
World

The Tellurian Empire
Despite its name, the Tellurian Empire is not a dictatorship but a democratic body, complete with due process, endless bureaucracy, and all the inefficiencies that come with it. It is called an “Empire” not out of necessity, but because its founding planets thought it sounded cool.
The Tellurian Empire is a curious blend of modern technology and imperial grandeur, where smartphones and social networks coexist with baroque architecture, gilded uniforms, and unnecessarily elaborate etiquette. It is a universe where cutting-edge engineering is draped in the pomp and ceremony of a bygone era, and where function and form are always locked in a theatrical tug-of-war.